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Exploring the Potential of Combining Horror Elements, VR, and 4DViews Technology in Concept Short Films: "Mind of Madness" as a Case Study

公告類型: 工程科學類8-2
點閱次數: 152

摘要

恐懼,是人類最原始的本能,是人類面為了生存,在面對危險時採用防禦或逃跑手段的本能行為。除了人類天生而來恐懼,有些恐懼可能來自童年或是後天的生活經驗,盡管恐懼是強烈的負面情緒,但人們對於「恐怖」類型的題材卻情有獨鍾,而且廣泛的出現各種娛樂領域,例如電影、小說、遊戲、主題樂園等。隨著GPU顯示晶片技術的大幅進步,連帶提升虛擬實境VR的效能與高解析畫質,提供更加逼真的畫面,而且價格也日趨合理並同步推動平民普及化,人們取得VR設備在家體驗已不再是遙不可及的夢想。因此筆者想研究如果人們在未來實現了多人連線的超擬真VR恐怖情境體驗,是否可以激盪出更多元的敘事方式,甚至促進未來遊戲類型的改變或進化。藉由「瘋狂心靈」概念短片來模擬想像中的情境,讓觀眾可以快速與直覺的理解筆者想要表達的概念,用以呈現恐怖元素結合台灣文化與元素,並且導入VR4DViews技術,誕生的一種全新的恐怖感與娛樂體驗。
關鍵詞:恐怖、台灣文化、VR4DViews瘋狂心靈

Abstract

This study examines the innate human instinct of "fear" and its various sources, including childhood experiences. Despite being a negative emotion, "horror" is a popular genre in entertainment, appearing in movies, novels, games, and theme parks. Advancements in GPU chip technology have improved VR's performance and high-resolution graphics, making it more accessible to the general public. The researcher is interested in exploring the potential of multiplayer immersive VR horror experiences with hyper-realistic simulations and diverse narrative techniques. The concept film "Mind of Madness" simulates the envisioned scenario, incorporating Taiwanese culture and elements with horror elements, VR, and 4DViews technology. This fusion promises an entirely new experience of terror and entertainment.

Keywords: Fear, Taiwanese culture, VR, 4DViews, Mind of Madness


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發布日期: 2023/10/03
發布人員: 薛淑真